
The game is elegant in its simplicity: Rather than having a billion menus with tons of available commands, the most common action taken by the player is simply to move to another space. This usually involves taking over a number of territories, raising your gold income above a certain level (provided by said territories, especially Gold Mines) or wiping out a specific faction. Units can move one tile per turn and players will have to fulfill a victory condition to win. It’s nice when a feature like this adds spice to a game without being the sole determinant of who wins the game long before it even began. A group of properly set up commons/uncommon characters can stomp a “Rare” only player.

However, due to the way the system is designed, “grinding” and stomping your enemy with overpowered rare cards is discouraged. Perhaps taking a hint from Sangokushi Taisen (an RTS/Collectible Card Game hybrid by Sega), characters are portrayed as cards with different stats and abilities you can unlock and level up. Players start out with a handful of units in their home castle that they select before the game begins. Of course, with KOEI as the main creators of the game, there’s also a very strong “Japanese” theme to it, being set in the Sengoku era just like its parent series. One of the first things you’ll notice about the game is its aesthetics which hint at the game’s inspirational source: Kunitori Zunou Battle has a very “board-game” like appearance to it, with units appearing as chess pieces with their rounded bases.

What results is possibly the best strategy game KOEI has ever created.

In an attempt to cater to a new market, Kunitori Zunou Battle takes the opposite approach: creating a game with a very accessible and simple ruleset, yet resulting in deep gameplay. However, these aforementioned games are often criticized for being too long, too complex and too “dry” for the average gamer. Their most famous series, depending on which nationality of player you ask, would probably be the Nobunaga’s Ambition or Romance of The Three Kingdoms series portraying Japan’s and China’s history respectively.

In the distant past, long before they were known for milking Dynasty Warriors for the 6th billion time, KOEI carved out a niche for themselves making detailed, complex historical simulation strategy games.
